void SpawnFormation(ObstacleFormation obstacleFormation) { for (var i = 0; i < obstacleFormation.ObstaclesNumber; i++) { var obstaclePosition = new Vector3( MovementHelper.LinePositions[obstacleFormation.OccupiedLines.ElementAt(i)], Random.Range(obstacleFormation.MinObstacleHeight, obstacleFormation.MaxObstacleHeight), obstacleFormation.Distance); Instantiate(obstaclePrefab, obstaclePosition, Quaternion.identity); } }
public void Spawn() { obstacleFormations = new List <ObstacleFormation>(); lastFormationPosition = firstFormationDistanceFromZero; for (var i = 0; i < formationsToSpawn; i++) { var obstacleFormation = new ObstacleFormation( GetRandomObstaclesNumber(), lastFormationPosition, minObstacleHeight, maxObstacleHeight); SpawnFormation(obstacleFormation); obstacleFormations.Add(obstacleFormation); lastFormationPosition += Random.Range(minDistanceBetweenFormations, maxDistanceBetweenFormations); } Debug.Log(obstacleFormations.Count); }