public ReportPlayerDialog CreateReportPlayerDialog() { if (this.m_reportPlayerDialogPrefab == null) { return(null); } ReportPlayerDialog reportPlayerDialog = Object.Instantiate <ReportPlayerDialog>(this.m_reportPlayerDialogPrefab, this.Level3Canvas.transform, false); reportPlayerDialog.gameObject.name = "ReportPlayerDialog"; return(reportPlayerDialog); }
public void OpenReportPlayerDialog() { ReportPlayerDialog reportPlayerDialog = Singleton <DialogFactory> .instance.CreateReportPlayerDialog(); reportPlayerDialog.InitializeReportDialog(this.m_message); }