OnPacket() public méthode

public OnPacket ( BinaryReader packet ) : void
packet System.IO.BinaryReader
Résultat void
Exemple #1
0
 public void Tick()
 {
     if (!Connection.IsConnected)
     {
         return;
     }
     while (Connection.HasPacket())
     {
         GameServerPacket packet = Connection.Receive();
         _behavior.OnPacket(packet);
     }
 }
 private void OnPacketReceived(BinaryReader reader)
 {
     _behavior.OnPacket(reader);
 }