private void OnChainEnd(BinaryReader packet) { _ai.OnChainEnd(); _duel.LastChainPlayer = -1; _duel.CurrentChain.Clear(); //_duel.ChainTargets.Clear(); }
private void OnChainEnd(GameServerPacket packet) { _ai.OnChainEnd(); }
private void OnChainEnd(BinaryReader packet) { _ai.OnChainEnd(); //_duel.ChainTargets.Clear(); }
private void OnChainEnd(BinaryReader packet) { _ai.OnChainEnd(); }