/// <summary>
 /// 创建新的 Zone 对象。
 /// </summary>
 /// <param name="id">Id 属性的初始值。</param>
 /// <param name="name">Name 属性的初始值。</param>
 /// <param name="number">Number 属性的初始值。</param>
 /// <param name="upperLimitOfWoringPeple">UpperLimitOfWoringPeple 属性的初始值。</param>
 /// <param name="upperLimitOfWorkingTime">UpperLimitOfWorkingTime 属性的初始值。</param>
 /// <param name="isInUse">IsInUse 属性的初始值。</param>
 /// <param name="isAuthorizedPersonalOnly">IsAuthorizedPersonalOnly 属性的初始值。</param>
 public static Zone CreateZone(global::System.String id, global::System.String name, global::System.String number, global::System.Int32 upperLimitOfWoringPeple, global::System.Int32 upperLimitOfWorkingTime, global::System.Boolean isInUse, global::System.Boolean isAuthorizedPersonalOnly)
 {
     Zone zone = new Zone();
     zone.Id = id;
     zone.Name = name;
     zone.Number = number;
     zone.UpperLimitOfWoringPeple = upperLimitOfWoringPeple;
     zone.UpperLimitOfWorkingTime = upperLimitOfWorkingTime;
     zone.IsInUse = isInUse;
     zone.IsAuthorizedPersonalOnly = isAuthorizedPersonalOnly;
     return zone;
 }
 /// <summary>
 /// 用于向 Zones EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddToZones(Zone zone)
 {
     base.AddObject("Zones", zone);
 }