public override void UpdateAccessory(Player player, bool hideVisual)
 {
     HeliosphereEmblem.SetBonus(player, 4);
     player.maxMinions += 1;
     if (hideVisual) return;
     HeliosphereEmblem.DustVisuals(player, 135, 2f);
 }
Exemple #2
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 public override void UpdateAccessory(Player player, bool hideVisual)
 {
     HeliosphereEmblem.SetBonus(player, 1);
     player.ammoCost80 = true;
     if (hideVisual)
     {
         return;
     }
     HeliosphereEmblem.DustVisuals(player, DustID.Vortex);
     player.GetModPlayer <PlayerFX>(mod).lunarRangeVisual = true;
 }
 public override void UpdateAccessory(Player player, bool hideVisual)
 {
     HeliosphereEmblem.SetBonus(player, 2);
     player.thrownVelocity += 0.3f;
     if (hideVisual)
     {
         return;
     }
     HeliosphereEmblem.DustVisuals(player, 75, 1.5f);
     player.GetModPlayer <PlayerFX>(mod).lunarThrowVisual = true;
 }
 public override void UpdateAccessory(Player player, bool hideVisual)
 {
     HeliosphereEmblem.SetBonus(player, 0);
     player.meleeSpeed += 0.12f;
     player.magmaStone  = true;
     if (hideVisual)
     {
         return;
     }
     HeliosphereEmblem.DustVisuals(player, DustID.Fire, 1.5f);
 }
 public override void UpdateAccessory(Player player, bool hideVisual)
 {
     HeliosphereEmblem.SetBonus(player, 3);
     player.statManaMax2 += 20;
     if (hideVisual)
     {
         return;
     }
     HeliosphereEmblem.DustVisuals(player, DustID.PinkFlame, 2f);
     player.GetModPlayer <PlayerFX>(mod).lunarMagicVisual = true;
 }