public override void Create() { m_WaterFXPass = new WaterFXPass(); m_WaterFXPass.renderPassEvent = RenderPassEvent.BeforeRenderingOpaques; }
public override void Create() { m_WaterFXPass = new WaterFXPass(); m_WaterFXPass.renderPassEvent = UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingOpaques; }
public override void Create() { m_WaterFXPass = new WaterFXPass(); }