Beispiel #1
0
 public override void Create()
 {
     m_WaterFXPass = new WaterFXPass();
     m_WaterFXPass.renderPassEvent = RenderPassEvent.BeforeRenderingOpaques;
 }
Beispiel #2
0
 public override void Create()
 {
     m_WaterFXPass = new WaterFXPass();
     m_WaterFXPass.renderPassEvent = UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingOpaques;
 }
Beispiel #3
0
 public override void Create()
 {
     m_WaterFXPass = new WaterFXPass();
 }