Exemple #1
0
		internal Game_Events()
		{
			uint i;
			Keyboard_Matrix = new byte[255];
			Mouse_Matrix = new bool[12];
			for( i = 0; i < 255; i++ ) Keyboard_Matrix[i] = 0;
			for( i = 0; i < 12; i++ ) Mouse_Matrix[i] = false;
			EnableMouseEvents = true;
			EventManager = null;
			GameEnv = null;
			LastFrameTime = 16.0;
		}
Exemple #2
0
		internal virtual void SetEventManager( EventManager EventManager ) { this.EventManager = EventManager; }