internal Game_Events() { uint i; Keyboard_Matrix = new byte[255]; Mouse_Matrix = new bool[12]; for( i = 0; i < 255; i++ ) Keyboard_Matrix[i] = 0; for( i = 0; i < 12; i++ ) Mouse_Matrix[i] = false; EnableMouseEvents = true; EventManager = null; GameEnv = null; LastFrameTime = 16.0; }
internal virtual void SetEventManager( EventManager EventManager ) { this.EventManager = EventManager; }