Exemple #1
0
        public static string GetBundleIdentifier()
        {
#if UNITY_EDITOR
            return(UnityEditor.PlayerSettings.bundleIdentifier);
#else
            return(NativeBinding.GetBundleIdentifier());
#endif
        }
Exemple #2
0
        public static string GetBundleIdentifier()
        {
#if UNITY_EDITOR
#if UNITY_5_6_OR_NEWER
            return(UnityEditor.PlayerSettings.applicationIdentifier);
#else
            return(UnityEditor.PlayerSettings.bundleIdentifier);
#endif
#else
            return(NativeBinding.GetBundleIdentifier());
#endif
        }