public static string GetBundleIdentifier() { #if UNITY_EDITOR return(UnityEditor.PlayerSettings.bundleIdentifier); #else return(NativeBinding.GetBundleIdentifier()); #endif }
public static string GetBundleIdentifier() { #if UNITY_EDITOR #if UNITY_5_6_OR_NEWER return(UnityEditor.PlayerSettings.applicationIdentifier); #else return(UnityEditor.PlayerSettings.bundleIdentifier); #endif #else return(NativeBinding.GetBundleIdentifier()); #endif }