public VPEUtilities(DebugUI debugUI, TableBehavior tableBehavior) { _debugUI = debugUI; _player = GameObject.FindObjectsOfType <Player>()?[0]; _worldToLocal = tableBehavior.gameObject.transform.worldToLocalMatrix; }
public BallMonitor(DebugUI debugUI) { _debugUI = debugUI; }
public DebugOverlay(DebugUI debugUI) { _debugUI = debugUI; }