public VPEUtilities(DebugUI debugUI, TableBehavior tableBehavior)
 {
     _debugUI      = debugUI;
     _player       = GameObject.FindObjectsOfType <Player>()?[0];
     _worldToLocal = tableBehavior.gameObject.transform.worldToLocalMatrix;
 }
 public BallMonitor(DebugUI debugUI)
 {
     _debugUI = debugUI;
 }
 public DebugOverlay(DebugUI debugUI)
 {
     _debugUI = debugUI;
 }