public Form1() { glmanager = new GLManager(); InitializeComponent(); glmanager.SetGL(this.openGLCtrl1.OpenGL); cycleTimer.Elapsed += new ElapsedEventHandler(DisplayTimeEvent); cycleTimer.Interval = 1; opTimer.Elapsed += new ElapsedEventHandler(OpTimeEvent); opTimer.Interval = 1000; for (int d = 0; d < blockCountZ; d++) { for (int w = 0; w < blockCountX; w++) { for (int h = 0; h < blockCountY; h++) { managers.Add(new WorkManager(blockWidth, blockHeight, blockDepth, w, h, d, glmanager)); } } } taskArray = new Task[managers.Count]; cycleTimer.Start(); opTimer.Start(); }
public Form1() { glmanager = new GLManager(); InitializeComponent(); glmanager.SetGL(this.openGLCtrl1.OpenGL); cycleTimer.Elapsed += new ElapsedEventHandler(DisplayTimeEvent); cycleTimer.Interval = 1; opTimer.Elapsed += new ElapsedEventHandler(OpTimeEvent); opTimer.Interval = 1000; for (int d = 0; d < blockCountZ; d++) { for (int w = 0; w < blockCountX; w++) { for (int h = 0; h < blockCountY; h++) { managers.Add(new WorkManager(blockWidth, blockHeight, blockDepth, w, h, d, glmanager)); } } } taskArray = new Task[managers.Count]; cycleTimer.Start(); opTimer.Start(); }