Exemple #1
0
        public Form1()
        {
            glmanager = new GLManager();

            InitializeComponent();
            glmanager.SetGL(this.openGLCtrl1.OpenGL);
            cycleTimer.Elapsed += new ElapsedEventHandler(DisplayTimeEvent);
            cycleTimer.Interval = 1;
            opTimer.Elapsed    += new ElapsedEventHandler(OpTimeEvent);
            opTimer.Interval    = 1000;

            for (int d = 0; d < blockCountZ; d++)
            {
                for (int w = 0; w < blockCountX; w++)
                {
                    for (int h = 0; h < blockCountY; h++)
                    {
                        managers.Add(new WorkManager(blockWidth, blockHeight, blockDepth, w, h, d, glmanager));
                    }
                }
            }

            taskArray = new Task[managers.Count];

            cycleTimer.Start();
            opTimer.Start();
        }
Exemple #2
0
        public Form1()
        {
            glmanager = new GLManager();

            InitializeComponent();
            glmanager.SetGL(this.openGLCtrl1.OpenGL);
            cycleTimer.Elapsed += new ElapsedEventHandler(DisplayTimeEvent);
            cycleTimer.Interval = 1;
            opTimer.Elapsed += new ElapsedEventHandler(OpTimeEvent);
            opTimer.Interval = 1000;

            for (int d = 0; d < blockCountZ; d++)
            {
                for (int w = 0; w < blockCountX; w++)
                {
                    for (int h = 0; h < blockCountY; h++)
                    {
                        managers.Add(new WorkManager(blockWidth, blockHeight, blockDepth, w, h, d, glmanager));
                    }
                }
            }

            taskArray = new Task[managers.Count];

            cycleTimer.Start();
            opTimer.Start();
        }