Exemple #1
0
        public void DisplayTimeEvent(object source, ElapsedEventArgs e)
        {
            int returnValue = 0;

            if (!isThreading)
            {
                isThreading = true;
                int count   = 0;
                int procnum = 0;

                foreach (WorkManager man in managers)
                {
                    taskArray[count] = Task.Factory.StartNew(() => { returnValue += man.WorkCycle(procnum); });
                    //for thread affinity, which I never got to work quite right
                    procnum++;
                    count++;
                }
                Task.WaitAll(taskArray);
                glmanager.AllowRender();
                OpCounter  += returnValue;
                isThreading = false;
            }
        }