private static void ApplyPresetCustomData(GameObject gameObject, ShaderPresetData preset) { var ps = gameObject.GetComponent <ParticleSystem>(); if (ps == null) { return; } CustomDataUtility.SetCustomData(ps, preset); }
private static void ApplyPresetCustomData(ParticleSystem ps, ShaderPresetData preset) { CustomDataUtility.SetCustomData(ps, preset); }