private static void ApplyPresetCustomData(GameObject gameObject, ShaderPresetData preset) { var ps = gameObject.GetComponent <ParticleSystem>(); if (ps == null) { return; } CustomDataUtility.SetCustomData(ps, preset); }
private static void ApplyPresetVertexStream(GameObject gameObject, ShaderPresetData preset) { var psr = gameObject.GetComponent <ParticleSystemRenderer>(); if (psr == null) { return; } CustomDataUtility.SetVertexStream(psr, preset); }
private static void ApplyPresetCustomData(ParticleSystem ps, ShaderPresetData preset) { CustomDataUtility.SetCustomData(ps, preset); }
private static void ApplyPresetVertexStream(ParticleSystemRenderer psr, ShaderPresetData preset) { CustomDataUtility.SetVertexStream(psr, preset); }