private static void ApplyPresetCustomData(GameObject gameObject, ShaderPresetData preset)
        {
            var ps = gameObject.GetComponent <ParticleSystem>();

            if (ps == null)
            {
                return;
            }

            CustomDataUtility.SetCustomData(ps, preset);
        }
        private static void ApplyPresetVertexStream(GameObject gameObject, ShaderPresetData preset)
        {
            var psr = gameObject.GetComponent <ParticleSystemRenderer>();

            if (psr == null)
            {
                return;
            }

            CustomDataUtility.SetVertexStream(psr, preset);
        }
 private static void ApplyPresetCustomData(ParticleSystem ps, ShaderPresetData preset)
 {
     CustomDataUtility.SetCustomData(ps, preset);
 }
 private static void ApplyPresetVertexStream(ParticleSystemRenderer psr, ShaderPresetData preset)
 {
     CustomDataUtility.SetVertexStream(psr, preset);
 }