public OutlinePanel( SceneEntry scene) : base() { _game = SceneEntry.Scene; Initialize(); SysCollector.Singleton.Listener += sysEvent; }
public SceneEntry() : base() { if (SceneEntries == null) SceneEntries = new List<SceneEntry>(); SceneEntries.Add(this); if (_scene == null) { _scene = new Scene(); _dataReactor = new DataReactor(_scene); //New Notifier new SysEventNotifier(_scene); new CamNavigationNotifier(_scene); new ObjDataReactor(_scene); } this.IsActivate = false; }