public bool Execute(NativeArray <BatchCollisionInput> hulls, NativeList <BatchCollisionResult> results) { var isCollision = false; for (int i = 0; i < hulls.Length; ++i) { for (int j = i + 1; j < hulls.Length; j++) { var a = hulls[i]; var b = hulls[j]; if (NativeCollision.IsCollision(a.Transform, a.Hull, b.Transform, b.Hull)) { isCollision = true; results.Add(new BatchCollisionResult { A = a, B = b, }); } } } return(isCollision); }
public bool Execute(RigidTransform t1, NativeHull hull1, RigidTransform t2, NativeHull hull2) { return(NativeCollision.IsCollision(t1, hull1, t2, hull2)); }