Exemple #1
0
        private void GetStops(ConfigurationData cData, int i, bool ifBeforePass)
        {
            int n = 0;

            for (int t = 0; t < this.ThingNames[i].Length; t++)
            {
                string name = this.ThingNames[i][t];
                var    th   = cData.Things.FirstOrDefault(thi => thi.Name == name);
                if (th.ThingType == ThingType.Station)
                {
                    n++;
                }
            }
            this.StopsDist[i]    = new float[n];
            this.StopsChecked[i] = new bool[ThingNames[i].Length];

            n = 0;
            float previousLength = 0;

            for (int t = 0; t < this.ThingNames[i].Length; t++)
            {
                string name = this.ThingNames[i][t];
                var    th   = cData.Things.FirstOrDefault(thi => thi.Name == name);
                if (th.ThingType == ThingType.Station)
                {
                    this.StopsDist[i][n] = previousLength;
                    n++;
                }
                previousLength += th.Length;
            }

            if (ifBeforePass == true)
            {
                n = 0;
                List <string> acceptedNames = new List <string>();
                for (int t = 0; t < this.StopsDist[i].Length; t++)
                {
                    if (cData.StopConfig[i].StopsChecked[t] == true)
                    {
                        acceptedNames.Add(cData.StopConfig[i].StopsNames[t]);
                        n++;
                    }
                }
                float[] tmpDist  = new float[n];
                int[]   tmpTimes = new int[n];
                n = 0;

                previousLength = 0;
                for (int t = 0; t < this.ThingNames[i].Length; t++)
                {
                    try
                    {
                        string name = this.ThingNames[i][t];
                        var    th   = cData.Things.FirstOrDefault(thi => thi.Name == name);
                        for (int nm = 0; nm < acceptedNames.Count; nm++)
                        {
                            string nameAccepted = acceptedNames[nm];
                            if (name == nameAccepted)
                            {
                                tmpDist[n] = previousLength;
                                n++;
                            }
                        }
                        previousLength += th.Length;
                    }
                    catch
                    {
                    }
                }

                n = 0;
                for (int t = 0; t < cData.StopConfig[i].StopsNames.Length; t++)
                {
                    try
                    {
                        string name = cData.StopConfig[i].StopsNames[t];
                        for (int nm = 0; nm < acceptedNames.Count; nm++)
                        {
                            string nameAccepted = acceptedNames[nm];
                            if (name == nameAccepted)
                            {
                                tmpTimes[n] = cData.StopConfig[i].StopsTimes[t];
                                n++;
                            }
                        }
                    }
                    catch { }
                }
                this.StopsDist[i]  = tmpDist;
                this.StopsTimes[i] = tmpTimes;
            }
        }
Exemple #2
0
        private void GetLimits(ConfigurationData cData, int i)
        {
            int   n     = 0;
            float start = 0;

            //okresla wymiar tablicy
            for (int t = 0; t < this.ThingNames[i].Length; t++)
            {
                string name = this.ThingNames[i][t];
                var    th   = cData.Things.FirstOrDefault(thi => thi.Name == name);
                start = th.KMstart;

                bool ifReversed = false;
                if (this.ThingIsReversed[i][t] == true)
                {
                    ifReversed = true;
                }

                if (ifReversed == false)
                {
                    start = th.KMstart;
                }
                else
                {
                    float profileLength = th.Profile.Stations[th.Profile.Stations.Length - 1].Position;
                    start = th.KMstart;// profileLength - (th.KMstart + th.Length);
                }

                if (th.Length != 0)
                {
                    if (ifReversed == false)
                    {
                        for (int a = 0; a < th.Profile.Limits.GetLength(1); a++)
                        {
                            if (th.Profile.Limits[0, a] >= start && th.Profile.Limits[0, a] <= start + th.Length)
                            {
                                n++;
                            }
                        }
                    }
                    else
                    {
                        for (int a = th.Profile.Limits.GetLength(1) - 1; a > 0; a--)
                        {
                            float actual = th.Profile.Limits[0, a];
                            if (actual >= start &&
                                actual <= start + th.Length)
                            {
                                n++;
                            }
                        }
                    }
                }
            }
            this.Limits[i] = new float[2, n];
            //wpisuje do tablicy
            n     = 0;
            start = 0;
            float previousLength = 0;

            for (int t = 0; t < this.ThingNames[i].Length; t++)
            {
                bool ifReversed = false;
                if (this.ThingIsReversed[i][t] == true)
                {
                    ifReversed = true;
                }

                string name          = this.ThingNames[i][t];
                var    th            = cData.Things.FirstOrDefault(thi => thi.Name == name);
                float  profileLength = 0;
                float  restOfProfile = 0;
                float  lastOfProfile = 0;
                if (ifReversed == false)
                {
                    start = th.KMstart;
                }
                else
                {
                    profileLength = th.Profile.Stations[th.Profile.Stations.Length - 1].Position;
                    start         = th.KMstart;// (th.KMstart + th.Length);
                    restOfProfile = th.Profile.Limits[0, th.Profile.Limits.GetLength(1) - 1] - profileLength;
                    lastOfProfile = th.Profile.Limits[0, th.Profile.Limits.GetLength(1) - 1];
                }

                if (th.Length != 0)
                {
                    if (ifReversed == false)
                    {
                        for (int a = 0; a < th.Profile.Limits.GetLength(1); a++)
                        {
                            if (th.Profile.Limits[0, a] >= start && th.Profile.Limits[0, a] <= start + th.Length)
                            {
                                this.Limits[i][0, n] = th.Profile.Limits[0, a] - start + previousLength;
                                this.Limits[i][1, n] = th.Profile.Limits[1, a];
                                n++;
                            }
                        }
                    }
                    else
                    {
                        for (int a = th.Profile.Limits.GetLength(1) - 1; a > 0; a--)
                        {
                            float actual = th.Profile.Limits[0, a];
                            if (actual >= start &&
                                actual <= start + th.Length)
                            {
                                this.Limits[i][0, n] = Math.Abs(actual - start - th.Length - previousLength);
                                this.Limits[i][1, n] = th.Profile.Limits[1, a - 1];
                                n++;
                            }
                        }
                    }
                }

                previousLength += th.Length;
            }
        }
Exemple #3
0
        private void ReverseThings(ConfigurationData cData, int i, Direction direction)
        {
            if (direction == Direction.Along)
            {
                for (int tir = 0; tir < this.ThingIsReversed[i].GetLength(0); tir++)
                {
                    if (this.ThingIsReversed[i][tir] == true)
                    {
                        int revBoxStart = tir;
                        int revBoxStop  = tir;
                        for (int tirStill = tir; tirStill < this.ThingIsReversed[i].GetLength(0); tirStill++)
                        {
                            if (this.ThingIsReversed[i][tirStill] == true)
                            {
                                revBoxStop = tirStill;
                            }
                            else
                            {
                                break;
                            }
                        }
                        string[] thingsNamesBox = new string[revBoxStop + 1 - revBoxStart];
                        for (int t = 0; t <= revBoxStop; t++)
                        {
                            thingsNamesBox[t] = this.ThingNames[i][revBoxStop - t];
                        }
                        for (int t = revBoxStart; t <= revBoxStop; t++)
                        {
                            this.ThingNames[i][t] = thingsNamesBox[t];
                        }
                        tir = revBoxStop;
                    }
                }
            }
            else
            {
                for (int tir = 0; tir < this.ThingIsReversed[i].GetLength(0); tir++)
                {
                    if (this.ThingIsReversed[i][tir] == true)
                    {
                        int revBoxStart = tir;
                        int revBoxStop  = tir;
                        for (int tirStill = tir; tirStill < this.ThingIsReversed[i].GetLength(0); tirStill++)
                        {
                            if (this.ThingIsReversed[i][tirStill] == true)
                            {
                                revBoxStop = tirStill;
                            }
                            else
                            {
                                break;
                            }
                        }
                        string[] thingsNamesBox = new string[revBoxStop + 1 - revBoxStart];
                        for (int t = 0; t <= revBoxStop; t++)
                        {
                            thingsNamesBox[t] = this.ThingNames[i][revBoxStop - t];
                        }
                        for (int t = revBoxStart; t <= revBoxStop; t++)
                        {
                            this.ThingNames[i][t] = thingsNamesBox[t];
                        }
                        tir = revBoxStop;
                    }
                }

                int thingNamesLength = this.ThingNames[i].GetLength(0) - 1;
                try
                {
                    for (int tn = 0; tn <= thingNamesLength; tn++)
                    {
                        this.ThingNamesOpposite[i][tn] = this.ThingNames[i][thingNamesLength - tn];
                    }
                }
                catch { }
            }
        }
Exemple #4
0
        private void GetProfile2(ConfigurationData cData, int i)
        {
            int   n     = 0;
            float start = 0;

            //okresla wymiar tablicy
            for (int t = 0; t < this.ThingNames[i].Length; t++)
            {
                string name = this.ThingNames[i][t];
                var    th   = cData.Things.FirstOrDefault(thi => thi.Name == name);
                start = th.KMstart;
                if (th.Length != 0)
                {
                    for (int a = 0; a < th.Profile.Profile2.GetLength(1); a++)
                    {
                        if (th.Profile.Profile2[0, a] >= start && th.Profile.Profile2[0, a] <= start + th.Length)
                        {
                            n++;
                        }
                    }
                }
            }
            this.Profile2[i] = new float[2, n];
            //wpisuje do tablicy
            n     = 0;
            start = 0;
            float previousLength = 0;

            for (int t = 0; t < this.ThingNames[i].Length; t++)
            {
                bool ifReversed = false;
                if (cData.Vehicles[i].Direction == Direction.Along)
                {
                    ifReversed = this.ReverseNode[i][0][t];
                }
                else
                {
                    ifReversed = this.ReverseNode[i][1][t];
                }

                string name = this.ThingNames[i][t];
                var    th   = cData.Things.FirstOrDefault(thi => thi.Name == name);
                if (ifReversed == false)
                {
                    start = th.KMstart;
                }
                else
                {
                    float profileLength = th.Profile.Stations[th.Profile.Stations.Length - 1].Position;
                    start = profileLength - (th.KMstart + th.Length);
                }

                if (th.Length != 0)
                {
                    if (ifReversed == false)
                    {
                        for (int a = 0; a < th.Profile.Profile2.GetLength(1); a++)
                        {
                            if (th.Profile.Profile2[0, a] >= start && th.Profile.Profile2[0, a] <= start + th.Length)
                            {
                                this.Profile2[i][0, n] = th.Profile.Profile2[0, a] - start + previousLength;
                                this.Profile2[i][1, n] = th.Profile.Profile2[1, a];
                                n++;
                            }
                        }
                    }
                    else
                    {
                        for (int a = th.Profile.Profile2.GetLength(1) - 1; a >= 0; a--)
                        {
                            if (th.Profile.Profile2[0, a] < start && th.Profile.Profile2[0, a] >= start - th.Length)
                            {
                                this.Profile2[i][0, n] = th.Profile.Profile2[0, a] - start + previousLength;
                                this.Profile2[i][1, n] = th.Profile.Profile2[1, a];
                                n++;
                            }
                        }
                    }
                }

                previousLength += th.Length;
            }
        }
Exemple #5
0
        public void GetThings(Lists lists, ConfigurationData cData, bool ifBeforePass)
        {
            //tworzy tablice thingow przez ktore jedzie pojazd
            for (int i = 0; i < Vehicles.Length; i++)
            {
                int thingsCount = lists.Rl[i].Nodes.Count + 1;
                this.ThingNames[i]      = new string[thingsCount];
                this.OnTrackEnter[i]    = new float[thingsCount];
                this.OnTrackLeave[i]    = new float[thingsCount];
                this.Rails[i]           = new int[thingsCount];
                this.ThingIsReversed[i] = new bool[thingsCount];

                this.ReverseNode[i] = new bool[2][];
                for (int n = 0; n < 2; n++)
                {
                    this.ReverseNode[i][0] = new bool[thingsCount];
                    this.ReverseNode[i][1] = new bool[thingsCount];
                }

                if (lists.Dl[i] == Direction.Along || lists.Dl[i] == Direction.Opposite)
                {
                    for (int n = 0; n < thingsCount - 1; n++)
                    {
                        this.ThingNames[i][n] = lists.Rl[i].Nodes[n].ThingIn.Name;
                        this.Rails[i][n]      = lists.Rl[i].Nodes[n].WingIn;
                        try
                        {
                            this.ReverseNode[i][0][n] = lists.Rl[i].Reverse[0][n];
                        }
                        catch
                        {
                        }
                        this.ReverseNode[i][0][this.ReverseNode[i][0].GetLength(0) - 1] = this.ReverseNode[i][0][this.ReverseNode[i][0].GetLength(0) - 2];
                    }
                    this.ThingNames[i][thingsCount - 1] = lists.Rl[i].Nodes[lists.Rl[i].Nodes.Count - 1].ThingOut.Name;
                    this.Rails[i][thingsCount - 1]      = lists.Rl[i].Nodes[lists.Rl[i].Nodes.Count - 1].WingOut;
                    try
                    {
                        //this.ReverseNode[i][0][thingsCount - 1] = lists.Rl[i].Reverse[1][lists.Rl[i].Nodes.Count - 1];
                    }
                    catch { }
                }

                if (lists.Dl[i] == Direction.Opposite)
                {
                    this.ThingNamesOpposite[i] = new string[thingsCount];
                    this.RailsOpposite[i]      = new int[thingsCount];
                    for (int n = 0; n < thingsCount - 1; n++)
                    {
                        this.ThingNamesOpposite[i][n] = lists.Rl[i].Nodes[thingsCount - 2 - n].ThingOut.Name;
                        this.RailsOpposite[i][n]      = lists.Rl[i].Nodes[thingsCount - 2 - n].WingOut;
                        try
                        {
                            this.ReverseNode[i][1][n] = lists.Rl[i].Reverse[1][thingsCount - 2 - n];
                        }
                        catch { }
                    }
                    this.ReverseNode[i][1][this.ReverseNode[i][0].GetLength(0) - 1] = this.ReverseNode[i][0][this.ReverseNode[i][1].GetLength(0) - 2];
                    this.ThingNamesOpposite[i][thingsCount - 1] = lists.Rl[i].Nodes[0].ThingIn.Name;
                    this.RailsOpposite[i][thingsCount - 1]      = lists.Rl[i].Nodes[0].WingIn;
                    try
                    {
                        //this.ReverseNode[i][1][thingsCount - 1] = lists.Rl[i].Reverse[0][0];
                    }
                    catch { }
                }

                for (int t = 0; t < ThingIsReversed[i].GetLength(0); t++)
                {
                    if (this.ReverseNode[i][0][t] == true /* || this.ReverseNode[i][1][t] == true*/)
                    {
                        ThingIsReversed[i][t] = true;
                    }
                }

                ReverseThings(cData, i, lists.Dl[i]);
            }

            //tworzy tablice profili, limitow i stopow przez ktore jedzie pojazd
            for (int i = 0; i < Vehicles.Length; i++)
            {
                try { GetProfile1(cData, i); }
                catch { }
                try { GetProfile2(cData, i); }
                catch { }
                try { GetLimits(cData, i); }
                catch { }
                try { GetStops(cData, i, ifBeforePass); }
                catch { }
                try { GetEnterLeave(cData, i); }
                catch { }
            }
        }