private void init(ScrumQueueDialogType Dialogtype, int XLocation, int YLocation) { // set the dialog type if (Dialogtype == ScrumQueueDialogType.OK) { this.button_Yes.Visible = false; this.button_No.Text = "OK"; this.Size = new Size(385, 150); } }
public ScrumQueueDialog(string message, string detailedMessage, ScrumQueueDialogType Dialogtype, int XLocation, int YLocation) { // UI init InitializeComponent(); // set the dialog type this.Dialogtype = Dialogtype; // set the message this.label_LabelMessage.Text = message; // set the detailed message in textbpx this.textBox_Message.Text = detailedMessage; // make sure cursor is at the start this.textBox_Message.SelectionStart = 0; // contiue UI set up based on input this.init(Dialogtype, XLocation, YLocation); }
public ScrumQueueDialog() { InitializeComponent(); this.Dialogtype = ScrumQueueDialogType.OK; this.init(Dialogtype, -1, -1); }