private static void ResetStateServer()
 {
     Log.LogDebug("ParseServerArguments - Resetting configurations");
     StateResetter.Reset();
     ConfigurationManager.LoadAllCharacterDropConfigurations();
     ConfigurationManager.LoadAllCharacterDropLists();
     ConfigurationManager.LoadAllDropTableConfigurations();
     ConfigurationManager.LoadAllDropTableLists();
 }
 private static void ResetStateMultiplayer()
 {
     Log.LogDebug("JoinServer - Resetting configurations");
     StateResetter.Reset();
 }
 private static void ResetState()
 {
     Log.LogDebug("OnWorldStart - Resetting configurations");
     StateResetter.Reset();
     ConfigurationManager.LoadAll();
 }