internal static void Destroy(MyActor item) { item.Destruct(); m_pool.Deallocate(item); }
internal static void Destroy(MyActor item) { item.Destruct(); m_pool.Deallocate(item); }
internal void Unload() { //m_mesh.Dispose(); m_actor.Destruct(); MyMeshes.RemoveVoxelCell(Mesh); }
internal void Unload() { m_actor.Destruct(); MyMeshes.RemoveVoxelCell(Mesh); }