internal static void Destroy(MyActor item)
 {
     item.Destruct();
     m_pool.Deallocate(item);
 }
 internal static void Destroy(MyActor item)
 {
     item.Destruct();
     m_pool.Deallocate(item);
 }
Beispiel #3
0
 internal void Unload()
 {
     //m_mesh.Dispose();
     m_actor.Destruct();
     MyMeshes.RemoveVoxelCell(Mesh);
 }
 internal void Unload()
 {
     m_actor.Destruct();
     MyMeshes.RemoveVoxelCell(Mesh);
 }