public virtual void OnPlayerTriggerEnter(VRC.SDKBase.VRCPlayerApi player)
 {
     if (player.isLocal)
     {
         player.TeleportTo(teleportPoint.position, teleportPoint.rotation, teleportOrientation, lerpOnRemote);
     }
 }
 public virtual void OnPlayerTriggerEnter(VRC.SDKBase.VRCPlayerApi player)
 {
     if (sendTo)
     {
         if (player.isLocal && clear)
         {
             sendTo.clear = false;
             player.TeleportTo(sendTo.teleporterPoint.position, sendTo.teleporterPoint.rotation, VRC_SceneDescriptor.SpawnOrientation.AlignPlayerWithSpawnPoint, false);
         }
     }
 }
Exemple #3
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 public void enable()
 {
     player.TeleportTo(transform.position, transform.localRotation);
 }