private void OnGetInitPoseCallback(string errorJson, string resultJson) { if (errorJson != null) { Debug.LogWarning("[vlUnitySDK] OnGetInitPoseCallback: Failed to get init pose"); return; } VLModelTrackerCommands.GetInitPoseResult result = VLJsonUtility.FromJson <VLModelTrackerCommands.GetInitPoseResult>( resultJson); Vector3 position; Quaternion orientation; VLUnityCameraHelper.VLPoseToCamera( new Vector3(result.t[0], result.t[1], result.t[2]), new Quaternion(result.q[0], result.q[1], result.q[2], result.q[3]), out position, out orientation, this.workerBehaviour.flipCoordinateSystemHandedness); if (this.initCamera != null) { this.initCamera.transform.position = position; this.initCamera.transform.rotation = orientation; this.originalPosition = position; this.originalOrientation = orientation; this.ready = true; } else { Debug.LogWarning("[vlUnitySDK] OnGetInitPoseCallback: initCamera is null"); } }
private void OnGetInitPoseCallback(string errorJson, string resultJson) { if (errorJson != null) { Debug.LogWarning("[vlUnitySDK] OnGetInitPoseCallback: Failed to get init pose"); return; } VLModelTrackerCommands.GetInitPoseResult result = VLJsonUtility.FromJson <VLModelTrackerCommands.GetInitPoseResult>( resultJson); Vector3 position; Quaternion orientation; VLUnityCameraHelper.VLPoseToCamera( new Vector3(result.t[0], result.t[1], result.t[2]), new Quaternion(result.q[0], result.q[1], result.q[2], result.q[3]), out position, out orientation); this.originalPosition = position; this.originalOrientation = orientation; this.initPoseReady = true; this.reset = true; // This will set the new pose during the next Update // call }