/// <summary>Change the StaticMesh used by this instance.</summary> public bool SetStaticMesh(UStaticMesh NewMesh) { CheckIsValid(); int ___ret = SetStaticMesh(_this.Get(), NewMesh); return(___ret != 0); }
public void OnRep_StaticMesh(UStaticMesh OldStaticMesh) { CheckIsValid(); OnRep_StaticMesh(_this.Get(), OldStaticMesh); }
public extern void OnRep_StaticMesh(UStaticMesh OldStaticMesh);
/// <summary>Change the StaticMesh used by this instance.</summary> public extern virtual bool SetStaticMesh(UStaticMesh NewMesh);