/// <summary>Change the StaticMesh used by this instance.</summary>
        public bool SetStaticMesh(UStaticMesh NewMesh)
        {
            CheckIsValid();
            int ___ret = SetStaticMesh(_this.Get(), NewMesh);

            return(___ret != 0);
        }
 public void OnRep_StaticMesh(UStaticMesh OldStaticMesh)
 {
     CheckIsValid();
     OnRep_StaticMesh(_this.Get(), OldStaticMesh);
 }
 public extern void OnRep_StaticMesh(UStaticMesh OldStaticMesh);
 /// <summary>Change the StaticMesh used by this instance.</summary>
 public extern virtual bool SetStaticMesh(UStaticMesh NewMesh);