protected override Tween DOPlay()
        {
            if (null == m_Transform)
            {
                return(null);
            }
            // end if
            switch (m_MoveType)
            {
            case MoveTypeEnum.Move:
                return(m_Transform.DOLocalMove(m_toPosition, m_duration, m_isSnapping));

            case MoveTypeEnum.MoveX:
                return(m_Transform.DOLocalMoveX(m_toMoveX, m_duration, m_isSnapping));

            case MoveTypeEnum.MoveY:
                return(m_Transform.DOLocalMoveY(m_toMoveY, m_duration, m_isSnapping));

            case MoveTypeEnum.MoveZ:
                return(m_Transform.DOLocalMoveZ(m_toMoveZ, m_duration, m_isSnapping));

            default: return(null);
            } // end switch
        }
        /// <summary>
        /// 匀速移动到指定节点位置
        /// </summary>
        /// <param name="targetPos">Target position.</param>
        private void MoveToPosition(Vector3 targetPos)
        {
            exploreManager.GetComponent <ExploreManager>().ItemsAroundAutoIntoLifeWithBasePoint(targetPos);

//			Debug.Log (string.Format ("Player pos:[{0},{1}],target pos:[{2},{3}]", transform.position.x, transform.position.y,targetPos.x,targetPos.y));

            Vector3 moveVector = transform.position - targetPos;

            moveTweener = transform.DOMove(targetPos, moveDuration).OnComplete(() => {
                // 动画结束时已经移动到指定节点位置,标记单步行动结束
                inSingleMoving = false;

                SetSortingOrder(-(int)transform.position.y);

                // 将当前节点从路径点中删除
                pathPosList.RemoveAt(0);

                // 移动到下一个节点位置
                MoveToNextPosition();
            });

            // 设置匀速移动
            moveTweener.SetEase(Ease.Linear);

            // 背景图片按照比例移动相应的位移

            Transform background = Camera.main.transform.Find("Background");

            Vector3 backgroundImageTargetPos = background.localPosition + new Vector3(moveVector.x * 0.3f, moveVector.y * 0.3f, 0);

//			Debug.LogFormat ("背景层移动目标位置[{0},{1}]", backgroundImageTargetPos.x, backgroundImageTargetPos.y);

            backgroundMoveTweener = background.DOLocalMove(backgroundImageTargetPos, moveDuration);

            backgroundMoveTweener.SetEase(Ease.Linear);
        }