static public int SetEnabledFading(IntPtr l) { try{ if (matchType(l, 2, typeof(bool), typeof(float))) { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetEnabledFading(a1, a2); return(0); } else if (matchType(l, 2, typeof(bool))) { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.SetEnabledFading(a1); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
// fields // properties static void SkinnedCloth_coefficients(JSVCall vc) { if (vc.bGet) { UnityEngine.SkinnedCloth _this = (UnityEngine.SkinnedCloth)vc.csObj; var result = _this.coefficients; var arrRet = result; for (int i = 0; arrRet != null && i < arrRet.Length; i++) { JSMgr.datax.setObject((int)JSApi.SetType.SaveAndTempTrace, arrRet[i]); JSApi.moveSaveID2Arr(i); } JSApi.setArrayS((int)JSApi.SetType.Rval, (arrRet != null ? arrRet.Length : 0), true); } else { UnityEngine.ClothSkinningCoefficient[] arg0 = JSDataExchangeMgr.GetJSArg <UnityEngine.ClothSkinningCoefficient[]>(() => { int jsObjID = JSApi.getObject((int)JSApi.GetType.Arg); int length = JSApi.getArrayLength(jsObjID); var ret = new UnityEngine.ClothSkinningCoefficient[length]; for (var i = 0; i < length; i++) { JSApi.getElement(jsObjID, i); ret[i] = (UnityEngine.ClothSkinningCoefficient)JSMgr.datax.getObject((int)JSApi.GetType.SaveAndRemove); } return(ret); }); UnityEngine.SkinnedCloth _this = (UnityEngine.SkinnedCloth)vc.csObj; _this.coefficients = arg0; } }
static public int constructor(IntPtr l) { UnityEngine.SkinnedCloth o; o = new UnityEngine.SkinnedCloth(); pushObject(l, o); return(1); }
static public int set_coefficients(IntPtr l) { UnityEngine.SkinnedCloth o = (UnityEngine.SkinnedCloth)checkSelf(l); UnityEngine.ClothSkinningCoefficient[] v; checkType(l, 2, out v); o.coefficients = v; return(0); }
static public int set_worldAccelerationScale(IntPtr l) { UnityEngine.SkinnedCloth o = (UnityEngine.SkinnedCloth)checkSelf(l); float v; checkType(l, 2, out v); o.worldAccelerationScale = v; return(0); }
static public int get_worldVelocityScale(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); pushValue(l, self.worldVelocityScale); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_coefficients(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); pushValue(l, self.coefficients); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.SkinnedCloth o; if (matchType(l, 1)) { o = new UnityEngine.SkinnedCloth(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.SkinnedCloth o; o = new UnityEngine.SkinnedCloth(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.SkinnedCloth o; o=new UnityEngine.SkinnedCloth(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int set_worldVelocityScale(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); float v; checkType(l, 2, out v); self.worldVelocityScale = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_coefficients(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); UnityEngine.ClothSkinningCoefficient[] v; checkType(l, 2, out v); self.coefficients = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static void SkinnedCloth_worldAccelerationScale(JSVCall vc) { if (vc.bGet) { UnityEngine.SkinnedCloth _this = (UnityEngine.SkinnedCloth)vc.csObj; var result = _this.worldAccelerationScale; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); } else { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.SkinnedCloth _this = (UnityEngine.SkinnedCloth)vc.csObj; _this.worldAccelerationScale = arg0; } }
static public int get_worldAccelerationScale(IntPtr l) { UnityEngine.SkinnedCloth o = (UnityEngine.SkinnedCloth)checkSelf(l); pushValue(l, o.worldAccelerationScale); return(1); }
static public int get_coefficients(IntPtr l) { UnityEngine.SkinnedCloth o = (UnityEngine.SkinnedCloth)checkSelf(l); pushValue(l, o.coefficients); return(1); }