static public int constructor(IntPtr l) {
		try {
			UnityEngine.PhysicsUpdateBehaviour2D o;
			o=new UnityEngine.PhysicsUpdateBehaviour2D();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.PhysicsUpdateBehaviour2D o;
         o = new UnityEngine.PhysicsUpdateBehaviour2D();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.PhysicsUpdateBehaviour2D o;
         o=new UnityEngine.PhysicsUpdateBehaviour2D();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
Exemple #4
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.PhysicsUpdateBehaviour2D o;
         o = new UnityEngine.PhysicsUpdateBehaviour2D();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }