static public int constructor(IntPtr l) { try { UnityEngine.PhysicsUpdateBehaviour2D o; o=new UnityEngine.PhysicsUpdateBehaviour2D(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.PhysicsUpdateBehaviour2D o; o = new UnityEngine.PhysicsUpdateBehaviour2D(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.PhysicsUpdateBehaviour2D o; o=new UnityEngine.PhysicsUpdateBehaviour2D(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.PhysicsUpdateBehaviour2D o; o = new UnityEngine.PhysicsUpdateBehaviour2D(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }