GetAreaCost() private méthode

private GetAreaCost ( int areaIndex ) : float
areaIndex int
Résultat float
 static public int GetAreaCost(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         System.Int32             a1;
         checkType(l, 2, out a1);
         var ret = self.GetAreaCost(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Exemple #2
0
 static public int GetAreaCost(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         System.Int32             a1;
         checkType(l, 2, out a1);
         var ret = self.GetAreaCost(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static int GetAreaCost(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.NavMeshAgent obj = (UnityEngine.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.NavMeshAgent));
         int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         float o    = obj.GetAreaCost(arg0);
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }