public static Matrix4x4 Frustum(float left, float right, float bottom, float top, float zNear, float zFar) { Matrix4x4 result; Matrix4x4.Frustum_Injected(left, right, bottom, top, zNear, zFar, out result); return(result); }
public static Matrix4x4 Frustum(float left, float right, float bottom, float top, float zNear, float zFar) { Matrix4x4 result; Matrix4x4.Frustum_Injected(left, right, bottom, top, zNear, zFar, out result); return(result); }