public static Matrix4x4 Frustum(FrustumPlanes frustumPlanes) { return(Matrix4x4.FrustumInternal(frustumPlanes.left, frustumPlanes.right, frustumPlanes.bottom, frustumPlanes.top, frustumPlanes.zNear, frustumPlanes.zFar)); }
public static Matrix4x4 Frustum(float left, float right, float bottom, float top, float zNear, float zFar) { return(Matrix4x4.FrustumInternal(left, right, bottom, top, zNear, zFar)); }