public SetMatrix ( int nameID, |
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nameID | int | Property name ID, use Shader.PropertyToID to get it. |
matrix | Matrix value to set. | |
Résultat | void |
Set a named matrix for the shader.
public SetMatrix ( int nameID, |
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nameID | int | Property name ID, use Shader.PropertyToID to get it. |
matrix | Matrix value to set. | |
Résultat | void |