void Update()
 {
     if (Input.GetButtonDown("Cancel"))
     {
         IsPaused = !IsPaused;
     }
 }
Exemple #2
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    public static new bool GetButtonDown(string buttonName)
    {
        if (!Enabled)
        {
            return(false);
        }

        return(UnityInput.GetButtonDown(buttonName));
    }
Exemple #3
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 public bool GetButtonJustPressed()
 {
     if (this.isKey)
     {
         return(DefInput.GetKeyDown(this.key));
     }
     else
     {
         return(DefInput.GetButtonDown(this.input));
     }
 }
 private void Update()
 {
     m_jump           = UnityInput.GetButtonDown("Jump");
     m_crouch         = UnityInput.GetButton("Crouch");
     m_horizontalMove = UnityInput.GetAxis("Horizontal");
 }
Exemple #5
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 public static bool IsNewButtonPress(string name)
 {
     return(UnityInput.GetButtonDown(name));
 }
Exemple #6
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 private void UpdateCurrentJumpState()
 {
     currentJumpState = UnityInput.GetButtonDown("Jump");
 }