static public int ParentMaskStateChanged(IntPtr l)
 {
     try {
         UnityEngine.UI.MaskableGraphic self = (UnityEngine.UI.MaskableGraphic)checkSelf(l);
         self.ParentMaskStateChanged();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Exemple #2
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 static public int ParentMaskStateChanged(IntPtr l)
 {
     try {
         UnityEngine.UI.MaskableGraphic self = (UnityEngine.UI.MaskableGraphic)checkSelf(l);
         self.ParentMaskStateChanged();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int ParentMaskStateChanged(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.MaskableGraphic));
         obj.ParentMaskStateChanged();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }