public static T DoFlow <T>(IFunctionIteration screen, int from, int to, bool hide, System.Action <T> onParametersPassCall, System.Action <T> onInstance = null) where T : WindowBase
        {
            var item = UnityEngine.UI.Windows.Plugins.Flow.FlowSystem.GetAttachItem(from, to);

            return(WindowSystemFlow.DoFlow <T>(screen, item, hide, onParametersPassCall, onInstance));
        }
Exemple #2
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 public static T DoFlow <T>(IFunctionIteration screen, AttachItem item, bool hide, System.Action <T> onParametersPassCall, System.Action <T> onInstance = null, bool async = false) where T : WindowBase
 {
     return(WindowSystemFlow.DoFlow <T>(screen, item, hide, false, async, onParametersPassCall, onInstance));
 }