Ejemplo n.º 1
0
        public static T DoFlow <T>(IFunctionIteration screen, int from, int to, bool hide, System.Action <T> onParametersPassCall, System.Action <T> onInstance = null) where T : WindowBase
        {
            var item = UnityEngine.UI.Windows.Plugins.Flow.FlowSystem.GetAttachItem(from, to);

            return(WindowSystemFlow.DoFlow <T>(screen, item, hide, onParametersPassCall, onInstance));
        }
Ejemplo n.º 2
0
 public static T DoFlow <T>(IFunctionIteration screen, AttachItem item, bool hide, System.Action <T> onParametersPassCall, System.Action <T> onInstance = null, bool async = false) where T : WindowBase
 {
     return(WindowSystemFlow.DoFlow <T>(screen, item, hide, false, async, onParametersPassCall, onInstance));
 }