private static void Generate(string pathToData, bool recompile, bool minimalScriptsSize, System.Func <FD.FlowWindow, bool> predicate) { var filename = Path.GetFileName(pathToData); if (string.IsNullOrEmpty(pathToData) == true) { throw new Exception(string.Format("`pathToData` is wrong: {0}. Filename: {1}", pathToData, filename)); } var directory = pathToData.Replace(filename, string.Empty); CompilerSystem.currentProject = Path.GetFileNameWithoutExtension(pathToData); CompilerSystem.currentProjectDirectory = directory; var basePath = directory + CompilerSystem.currentProject; IO.CreateDirectory(basePath, string.Empty); IO.CreateDirectory(basePath, FlowDatabase.OTHER_NAME); predicate = predicate ?? delegate { return(true); }; AssetDatabase.StartAssetEditing(); { try { var windows = FlowSystem.GetContainersAndWindows().Where(w => w.CanCompiled() && predicate(w)); //var windows = FlowSystem.GetContainers().Where(w => w.CanCompiled() && predicate(w)); foreach (var each in windows) { var relativePath = IO.GetRelativePath(each, "/"); CompilerSystem.GenerateWindow(string.Format("{0}{1}/", basePath, relativePath), each, recompile, minimalScriptsSize); } // Generate Base Files var newInfo = new Tpl.Info(CompilerSystem.currentNamespace, "Container", "ContainerBase", "LayoutWindowType", basePath); var baseClassTemplate = TemplateGenerator.GenerateWindowLayoutContainerBaseClass(newInfo.baseClassname, newInfo.baseNamespace, newInfo.containerClassName); var derivedClassTemplate = TemplateGenerator.GenerateWindowLayoutDerivedClass(newInfo.classname, newInfo.baseClassname, newInfo.baseNamespace); IO.CreateFile(basePath, newInfo.baseClassnameFile, baseClassTemplate, rewrite: true); IO.CreateFile(basePath, newInfo.classnameFile, derivedClassTemplate, rewrite: false); } catch (Exception e) { if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) { UnityEngine.Debug.LogException(e); } } } AssetDatabase.StopAssetEditing(); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); FlowSystem.SetDirty(); FlowSystem.Save(); }
private static void Generate(string pathToData, bool recompile, bool minimalScriptsSize, System.Func <FD.FlowWindow, bool> predicate) { var filename = Path.GetFileName(pathToData); if (string.IsNullOrEmpty(pathToData) == true) { throw new Exception("`pathToData` is wrong: " + pathToData + ". Filename: " + filename); } var directory = pathToData.Replace(filename, string.Empty); CompilerSystem.currentProject = Path.GetFileNameWithoutExtension(pathToData); CompilerSystem.currentProjectDirectory = directory; var basePath = directory + CompilerSystem.currentProject; IO.CreateDirectory(basePath, string.Empty); IO.CreateDirectory(basePath, FlowDatabase.OTHER_NAME); predicate = predicate ?? delegate { return(true); }; AssetDatabase.StartAssetEditing(); { try { var windows = FlowSystem.GetWindows().Where(w => w.CanCompiled() && predicate(w)); foreach (var each in windows) { var relativePath = IO.GetRelativePath(each, "/"); CompilerSystem.GenerateWindow(basePath + relativePath + "/", each, recompile, minimalScriptsSize); } } catch (Exception e) { Debug.LogException(e); } } AssetDatabase.StopAssetEditing(); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); FlowSystem.SetDirty(); FlowSystem.Save(); }