Exemple #1
0
        private static void Generate(string pathToData, bool recompile, bool minimalScriptsSize, System.Func <FD.FlowWindow, bool> predicate)
        {
            var filename = Path.GetFileName(pathToData);

            if (string.IsNullOrEmpty(pathToData) == true)
            {
                throw new Exception(string.Format("`pathToData` is wrong: {0}. Filename: {1}", pathToData, filename));
            }

            var directory = pathToData.Replace(filename, string.Empty);

            CompilerSystem.currentProject          = Path.GetFileNameWithoutExtension(pathToData);
            CompilerSystem.currentProjectDirectory = directory;

            var basePath = directory + CompilerSystem.currentProject;

            IO.CreateDirectory(basePath, string.Empty);
            IO.CreateDirectory(basePath, FlowDatabase.OTHER_NAME);

            predicate = predicate ?? delegate { return(true); };

            AssetDatabase.StartAssetEditing();
            {
                try {
                    var windows = FlowSystem.GetContainersAndWindows().Where(w => w.CanCompiled() && predicate(w));
                    //var windows = FlowSystem.GetContainers().Where(w => w.CanCompiled() && predicate(w));
                    foreach (var each in windows)
                    {
                        var relativePath = IO.GetRelativePath(each, "/");
                        CompilerSystem.GenerateWindow(string.Format("{0}{1}/", basePath, relativePath), each, recompile, minimalScriptsSize);
                    }

                    // Generate Base Files
                    var newInfo              = new Tpl.Info(CompilerSystem.currentNamespace, "Container", "ContainerBase", "LayoutWindowType", basePath);
                    var baseClassTemplate    = TemplateGenerator.GenerateWindowLayoutContainerBaseClass(newInfo.baseClassname, newInfo.baseNamespace, newInfo.containerClassName);
                    var derivedClassTemplate = TemplateGenerator.GenerateWindowLayoutDerivedClass(newInfo.classname, newInfo.baseClassname, newInfo.baseNamespace);

                    IO.CreateFile(basePath, newInfo.baseClassnameFile, baseClassTemplate, rewrite: true);
                    IO.CreateFile(basePath, newInfo.classnameFile, derivedClassTemplate, rewrite: false);
                } catch (Exception e) {
                    if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true)
                    {
                        UnityEngine.Debug.LogException(e);
                    }
                }
            }
            AssetDatabase.StopAssetEditing();
            AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

            FlowSystem.SetDirty();
            FlowSystem.Save();
        }
Exemple #2
0
        public static void GenerateByTags(string pathToData, int[] tags, bool recompile = false, bool minimalScriptsSize = false)
        {
            CompilerSystem.Generate(pathToData, recompile, minimalScriptsSize, flowWindow => {
                foreach (var tag in flowWindow.tags)
                {
                    if (tags.Contains(tag) == true)
                    {
                        return(true);
                    }
                }

                return(false);
            });
        }
        private static void Generate(string pathToData, bool recompile, bool minimalScriptsSize, System.Func <FD.FlowWindow, bool> predicate)
        {
            var filename = Path.GetFileName(pathToData);

            if (string.IsNullOrEmpty(pathToData) == true)
            {
                throw new Exception("`pathToData` is wrong: " + pathToData + ". Filename: " + filename);
            }

            var directory = pathToData.Replace(filename, string.Empty);

            CompilerSystem.currentProject          = Path.GetFileNameWithoutExtension(pathToData);
            CompilerSystem.currentProjectDirectory = directory;

            var basePath = directory + CompilerSystem.currentProject;

            IO.CreateDirectory(basePath, string.Empty);
            IO.CreateDirectory(basePath, FlowDatabase.OTHER_NAME);

            predicate = predicate ?? delegate { return(true); };

            AssetDatabase.StartAssetEditing();
            {
                try {
                    var windows = FlowSystem.GetWindows().Where(w => w.CanCompiled() && predicate(w));

                    foreach (var each in windows)
                    {
                        var relativePath = IO.GetRelativePath(each, "/");
                        CompilerSystem.GenerateWindow(basePath + relativePath + "/", each, recompile, minimalScriptsSize);
                    }
                } catch (Exception e) {
                    Debug.LogException(e);
                }
            }
            AssetDatabase.StopAssetEditing();
            AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

            FlowSystem.SetDirty();
            FlowSystem.Save();
        }
Exemple #4
0
 public static void Generate(string pathToData, bool recompile = false, bool minimalScriptsSize = false)
 {
     CompilerSystem.Generate(pathToData, recompile, minimalScriptsSize, null);
 }
Exemple #5
0
 public static void GenerateByWindow(string pathToData, bool recompile = false, bool minimalScriptsSize = false, FD.FlowWindow window = null)
 {
     CompilerSystem.Generate(pathToData, recompile, minimalScriptsSize, flowWindow => flowWindow == window);
 }
Exemple #6
0
 public static void GenerateByTag(string pathToData, int tag, bool recompile = false, bool minimalScriptsSize = false)
 {
     CompilerSystem.Generate(pathToData, recompile, minimalScriptsSize, flowWindow => flowWindow.tags.Contains(tag));
 }
Exemple #7
0
        private static void GenerateWindow(string newPath, FD.FlowWindow window, bool recompile, bool minimalScriptsSize)
        {
            if (window.compiled == true && recompile == false)
            {
                return;
            }

            var oldPath = window.compiledDirectory;

            var newInfo = new Tpl.Info(Tpl.GetNamespace(window), Tpl.GetDerivedClassName(window), Tpl.GetBaseClassName(window), Tpl.GetContainerClassName(window), window.directory);
            var oldInfo = new Tpl.Info(window);

            if (string.IsNullOrEmpty(oldPath) == true)
            {
                oldPath = newPath;
            }

            var path = oldPath;

            if (window.compiled == true && (oldPath != newPath))
            {
                // If window is moving and compiled - just rename

                // Replace in files
                IO.ReplaceInFiles(CompilerSystem.currentProjectDirectory, (file) => {
                    var text = file.text;
                    return(text.Contains(oldInfo.baseNamespace));
                }, (text) => {
                    return(Tpl.ReplaceText(text, oldInfo, newInfo));
                });

                // Rename base class name
                IO.RenameFile(oldPath + oldInfo.baseClassnameFile, oldPath + newInfo.baseClassnameFile);

                // Rename derived class name
                IO.RenameFile(oldPath + oldInfo.classnameFile, oldPath + newInfo.classnameFile);

                // Rename main folder
                IO.RenameDirectory(oldPath, newPath);

                path = newPath;
            }

            // Rebuild without rename
            //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log(window.title + " :: REBUILD BASE :: " + path);

            string baseClassTemplate = null;

            if (window.IsContainer() == true)
            {
                baseClassTemplate = TemplateGenerator.GenerateWindowLayoutContainerBaseClass(newInfo.baseClassname, newInfo.baseNamespace, newInfo.containerClassName);
            }
            else
            {
                baseClassTemplate = TemplateGenerator.GenerateWindowLayoutBaseClass(newInfo.baseClassname, newInfo.baseNamespace, newInfo.containerClassName, Tpl.GenerateTransitionMethods(window));
            }

            var derivedClassTemplate = TemplateGenerator.GenerateWindowLayoutDerivedClass(newInfo.classname, newInfo.baseClassname, newInfo.baseNamespace);

            //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log(newPath + " :: " + newInfo.containerClassName + " :: " + baseClassTemplate);
            //return;

            if (minimalScriptsSize == true)
            {
                baseClassTemplate = CompilerSystem.Compress(baseClassTemplate);
            }

            if (window.IsContainer() == false)
            {
                IO.CreateFile(path, ".uiwspackage", string.Empty, import: false);
                IO.CreateDirectory(path, string.Empty);
                IO.CreateDirectory(path, FlowDatabase.COMPONENTS_FOLDER);
                IO.CreateDirectory(path, FlowDatabase.LAYOUT_FOLDER);
                IO.CreateDirectory(path, FlowDatabase.SCREENS_FOLDER);
            }
            else
            {
                IO.CreateFile(path, ".uiwscontainer", string.Empty, import: false);
            }

            if (baseClassTemplate != null && derivedClassTemplate != null)
            {
                IO.CreateFile(path, newInfo.baseClassnameFile, baseClassTemplate, rewrite: true);
                IO.CreateFile(path, newInfo.classnameFile, derivedClassTemplate, rewrite: false);
            }

            window.compiledNamespace        = newInfo.baseNamespace;
            window.compiledScreenName       = newInfo.screenName;
            window.compiledBaseClassName    = newInfo.baseClassname;
            window.compiledDerivedClassName = newInfo.classname;

            window.compiledDirectory = path;
            window.compiled          = true;
        }