Reset() public méthode

Resets the value of a NetworkHash to zero (invalid).

public Reset ( ) : void
Résultat void
Exemple #1
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        void SetupIDs()
        {
            GameObject prefab;

            if (ThisIsAPrefab())
            {
                if (LogFilter.logDev)
                {
                    Debug.Log("This is a prefab: " + gameObject.name);
                }
                AssignAssetID(gameObject);
            }
            else if (ThisIsASceneObjectWithPrefabParent(out prefab))
            {
                if (LogFilter.logDev)
                {
                    Debug.Log("This is a scene object with prefab link: " + gameObject.name);
                }
                AssignAssetID(prefab);
            }
            else
            {
                if (LogFilter.logDev)
                {
                    Debug.Log("This is a pure scene object: " + gameObject.name);
                }
                m_AssetId.Reset();
            }
        }
        void SetupIDs()
        {
            GameObject prefab;

            if (ThisIsAPrefab())
            {
                ForceSceneId(0);
                AssignAssetID(gameObject);
            }
            else if (ThisIsASceneObjectWithPrefabParent(out prefab))
            {
                AssignAssetID(prefab);
            }
            else
            {
                m_AssetId.Reset();
            }
        }