public static Parse ( string text ) : |
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text | string | A hex string to parse. |
Résultat |
private void AssignAssetID(GameObject prefab) { string assetPath = AssetDatabase.GetAssetPath(prefab); this.m_AssetId = NetworkHash128.Parse(AssetDatabase.AssetPathToGUID(assetPath)); }
void AssignAssetID(GameObject prefab) { string path = AssetDatabase.GetAssetPath(prefab); m_AssetId = NetworkHash128.Parse(AssetDatabase.AssetPathToGUID(path)); }
private void AssignAssetID(GameObject prefab) { this.m_AssetId = NetworkHash128.Parse(AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath((UnityEngine.Object)prefab))); }