DisconnectInternal() static private méthode

static private DisconnectInternal ( Playable &target, int inputPort ) : void
target Playable
inputPort int
Résultat void
 public static void Disconnect(Playable target, int inputPort)
 {
     if (target.CheckInputBounds(inputPort))
     {
         Playables.DisconnectInternal(ref target, inputPort);
     }
 }