Stop() private méthode

private Stop ( ) : void
Résultat void
Exemple #1
0
 static int Stop(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
     obj.Stop();
     return(0);
 }
 static public int Stop(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.DirectorPlayer self = (UnityEngine.Experimental.Director.DirectorPlayer)checkSelf(l);
         self.Stop();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int Stop(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.DirectorPlayer));
         obj.Stop();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }