SetTime() private méthode

private SetTime ( double time ) : void
time double
Résultat void
Exemple #1
0
    static int SetTime(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
        double arg0 = (double)LuaScriptMgr.GetNumber(L, 2);

        obj.SetTime(arg0);
        return(0);
    }
 static public int SetTime(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.DirectorPlayer self = (UnityEngine.Experimental.Director.DirectorPlayer)checkSelf(l);
         System.Double a1;
         checkType(l, 2, out a1);
         self.SetTime(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int SetTime(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.DirectorPlayer));
         double arg0 = (double)LuaDLL.luaL_checknumber(L, 2);
         obj.SetTime(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }