public static AnimationLayerMixerPlayable Create()
        {
            AnimationLayerMixerPlayable that = new AnimationLayerMixerPlayable();

            InternalCreate(ref that);
            return(that);
        }
Exemple #2
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        public static AnimationLayerMixerPlayable Create()
        {
            AnimationLayerMixerPlayable result = default(AnimationLayerMixerPlayable);

            AnimationLayerMixerPlayable.InternalCreate(ref result);
            return(result);
        }
 static public int get_handle(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationLayerMixerPlayable self = (UnityEngine.Experimental.Director.AnimationLayerMixerPlayable)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.handle);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationLayerMixerPlayable o;
         o = new UnityEngine.Experimental.Director.AnimationLayerMixerPlayable();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_handle(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationLayerMixerPlayable self = (UnityEngine.Experimental.Director.AnimationLayerMixerPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.PlayableHandle v;
         checkValueType(l, 2, out v);
         self.handle = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 internal static extern void InternalCreate(ref AnimationLayerMixerPlayable that);