Inheritance: UnityEngine.ScriptableObject
 void OnEnable()
 {
     hideFlags  = HideFlags.HideAndDontSave;
     m_Instance = this;
 }
 private void OnEnable()
 {
   this.hideFlags = HideFlags.HideAndDontSave;
   WindowFocusState.m_Instance = this;
 }
Exemple #3
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 private void OnEnable()
 {
     this.hideFlags = HideFlags.HideAndDontSave;
     WindowFocusState.m_Instance = this;
 }
 private void OnEnable()
 {
     base.hideFlags = HideFlags.HideAndDontSave;
     m_Instance     = this;
 }
 private void OnEnable()
 {
     base.hideFlags = HideFlags.HideAndDontSave;
     m_Instance = this;
 }